Projectile Motion Calculator
Compute projectile motion from launch speed, angle, and gravity.
Compute projectile motion from launch speed, angle, and gravity.
Enter initial velocity, final velocity, and time to compute acceleration instantly.
Enter mass and volume to find density quickly.
Enter any two values to compute the third and the resulting power.
Enter any two values to compute the third using F = m * a.
Switch between frequency and period with accurate conversions for physics, electronics, and timing calculations.
Projectile motion splits velocity into horizontal and vertical components.
Time of flight comes from vertical motion, range from horizontal speed times flight time, and max height from vertical velocity.
Gravity must be positive; height is optional and defaults to zero.